Tom Clancy's Jack Ryan - Season 2

(2019)

Since the launch of Tom Clancy's (1947-2013) debut novel in 1984-The Hunt for Red October-and the subsequent release of its 1990 John McTiernan-directed (PredatorDie Hard) feature film adaptation, the character of Jack Ryan has been a staple of the action genre.

On this project, Hybride teamed up once again with VFX Supervisor Erik Henry, who has been working on the Jack Ryan series since the show started. The Hybride crew was back on board to create seamless and hyper realistic visual effects for this second season after producing 222 shots in Season 1 (2018). For this second edition, Hybride's contribution to the project can be sorted mostly in three types of effects: CG crowds, digital environments and a Blackhawk helicopter.

Tom Clancy's Jack Ryan Season 2
Tom Clancy's Jack Ryan Season 2

We know how to draw crowds 

Digital crowds were created to enhance the shots of extras filmed on screen for the riot scenes, as well as for the scenes where the President is seen giving a speech. Under the direction of Hybride CG Supervisor Emmanuel Pelletier, the character motion data was recorded at Ubisoft Montreal's motion capture studio to create a database of movements for the crowds. 

CG CROWDS
CG CROWDS

"We recorded specific actions such as running, rock throwing, people gesturing and waving their arms; with some holding props like signs, banners and sticks..." explained Pelletier.

Get to the chopper

During the riot scene in episode 6, the Hybride crew jumped on board to support the visual storytelling of the American diplomats' extraction sequence with a digitally enhanced Blackhawk helicopter.

In episode 8, Hybride's CG Blackhawk was used to enhance the live helicopter used on set and merge it into its location. A few additional digital characters had to be recreated, smoke and landings were added, in addition to the reflections seen in the buildings and the helicopter windows.

GET TO THE CHOPPER
GET TO THE CHOPPER

Bogota

For the rescue mission at the Presidential Palace that takes place in episode 8, Hybride artists used a mix of techniques to accurately recreate the digital environment. "2.5D matte painting (based on drone file captures) were used for the city backgrounds and the palace was done entirely in CG, except for its entrance, which was built on the field lot of the Bogota-shot scene," added Pelletier.

BOGOTA
BOGOTA

"In these shots, the visual effect enhancements are almost impossible to detect... even for the most CG-trained eye, it's really quite impressive!" said Visual Effects Producer Yanick Willisky with a smile, "it was really fun to do, actually."



Following the success of the political thriller's season 1, which has been nominated in two categories at the 2019 Emmy Awards - including Outstanding Special Visual Effects In A Supporting Role - Amazon Studios have already announced that the John Krasinski-fronted Tom Clancy's Jack Ryan will be back for a third season. 

Credits

Tom Clancy's Jack Ryan (2018-)

Season 2 (8 episodes)
 

Released on October 31, 2019, on Amazon Prime, produced by Amazon Studios. 

Directors: Andrew Bernstein, Dennie Gordon and Phil Abraham 

Senior Visual Effects Supervisor: Erik Henry

VFX Workload: 66 shots

Cumulative Duration: 3.5 minutes

Project Timeframe: 5 months (March to July 2019)

VFX Description: Design, tracking, layout, lighting, texture, modelling, animation, compositing.

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LAYOUT / TRACKING

Steve Pelchat, (Lead Layout & Tracking)

Alain Lacroix

Benoît Morin

Samuel Loriault-Goulet

Yassine Triki

TEXTURE & LIGHTING

Antoine Goncalves

Léane Morin

Maxime Vysniauskas

Nicolas Leroy

Samuel Jacques

Steve Fraser

Vasilios Lanaris

FX ANIMATORS

Dang Vy Nguyen

Jérémie Chagnon

Louis Desrochers

TECHNICAL DIRECTORS

Patrick Piché, (Lead Technical Director)

Bruno-Pierre Jobin

Jimmy Caron

Mathieu Leclaire

Michel Bergeron

MODELERS

Marco Tremblay, (Environment Supervisor)

Michael Havart, (Digital Environment Artist)

Miguel Berube Ouellet

Robert De La Cruz

Vikramjit Sorensangbam

ANIMATOR

William Campbell

PRESIDENT AND HEAD OF PRODUCTION

Pierre Raymond

EXECUTIVE VICE PRESIDENT

Michel Murdock

PRODUCTION VICE PRESIDENT

Thierry Delattre

HEAD OF PRODUCTION MONTREAL STUDIO

Mathieu Boucher

VISUAL EFFECTS SUPERVISORS

François Lambert

COMPUTER GRAPHICS SUPERVISORS

Christopher Ahrens

Emmanuel Pelletier

Philippe Théroux

VISUAL EFFECT PRODUCERS

Louise Bertrand

Richard Martin

Sébastien Racine

Yanick Wilisky

VISUAL EFFECT COORDINATORS

Audrey Deschênes

Caitlin Howell

Karina Mariano

Marc St-Gelais

Marlène Circé

Martine Losier

RESSOURCE COORDINATOR

Sylvain Rioux

TECHNICAL SUPPORT

Jason Bohbot

Karim Besbes

Luc Desmarais

Mélanie Cotton

Olivier Painchaud

Stephan Gervais

COMMUNICATIONS

Sylvie Talbot

Anne Tremblay

ADMINISTRATION

Caroline Bélisle

Isabelle Desrochers

DIGITAL COMPOSITORS

Paul Saint-Hilaire, (Compositing Supervisor )

Ashish Dewan, (Lead Digital Compositor)

Alice Pépujol

Gabriel Couture-Bojanowski

Jérôme Foucout

Julie Therrien

Marc-Olivier Simoneau

Maxime Besner

Maxime Ferland

VFX EDITORS

Guillaume St-Aubin

Sébastien Rioux

PAINT & ROTO

Juliette Compignie, (Lead Paint & Roto)

Cédric Pépin

Dominique Richer

James Daniel Haines

Mélissa Laframboise Maillé

CHARACTER RIGGING

Mark Masson, (Lead Character Rigging)

Daniel Bros

John Mark Gibbons

Stephane Jean-Mary

I/O TECHNICIANS

Christophe Trudel

Érika Normandin

Jeff Blouin

Jonathan Perth

Jordan Picotte

Samuel Cardinal