Warcraft

(2016)

Hybride's extensive experience in crowd simulations was deployed to create and produce gigantic crowds, which made up almost half of the 329 visual effects shots Hybride worked on for the film. A two-week motion capture shoot was needed to collect an array of combat actions for both orcs and humans.

Warcraft

Working closely with ILM's rigging department, Hybride programmers developed an entirely new crowd pipeline so they would be able to load ILM's high-res elements into their own system for crowds varying from 50 to 1000 individuals per shot, with wider shots sometimes representing over 6000 characters.

 

Hybride artists were also tasked with integrating a keyframe-animated golem (a gigantic humanoid soulless constructs built to guard or protect a person, a place or a thing) into live footage. Since the golem is made of stone, Hybride artists needed to make sure its movements conveyed strength and rigidity without being too fluid, sort of like Frankenstein's monster.

It was also crucial that Hybride pay special attention to the golem's texture and shading since these elements needed to be transferred to the different models used for the golem's various actions in different situations. 

Finally, the studio also created teleportation spells, complete with flowing streams of energy, force fields, portals and glowing runes.